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The low resolution of the original release means that an HD remaster presents both challenges and opportunities. In scaling up to either 720p or 1080p, the chance to "unlock" the full detail of the original artwork is mouth-watering (as we tried to showcase in last year's Ico/Shadow of the Colossus HD emulation piece), but at the same time the danger remains that there just isn't the quality in the original assets to present a viable high-definition experience - exactly the issue we had with the first two games in the recent Splinter Cell remakes.
Ico also runs at three different resolutions, depending on how the PlayStation 3's XMB is set. Go for the default standard 720p and you get the expected 1280x720 framebuffer, with MLAA implementation - a good choice for a game like Ico. With Display Settings at 1080p, Ico delights with a native full HD framebuffer, again with MLAA applied - making it the first full 1920x1080 title we've seen to be running the computationally expensive post-process, providing a wonderfully crisp, eye-pleasing image. Switch over to stereoscopic 3D, and we have full 720p resolution per eye - again with MLAA engaged.
Despite official word from Sony that both HD remasters support "full 1080p HD resolution for a stunning, razor-sharp presentation", Shadow of the Colossus appears to have some issues with fill-rate, resulting in the game supporting native 720p and an upscaled 1080p that sees a base 960x1080 resolution upscaled horizontally, resulting in obviously rectangular pixels.
Again, MLAA is supported on all modes - fine for 720p and 3D - but not so good on the scaled 1080p mode. As pixels are being expanded horizontally by 100 per cent, the sub-pixel crawling issues we sometimes see with MLAA are amplified somewhat. The standard 720p output is our choice for the best balance of picture quality and performance, and is the basis for this comparison movie (also available in a straightforward A to B head-to-head format).
As you can see from the comparison video, native 720p proves to be a phenomenal improvement over the original and frame-rate is very, very solid. While the resolution boost isn't quite as revelatory as it is in Ico (like for like, PS2 Colossus is pumping out twice as many pixels as PS2 Ico), it's remarkable just how much detail is resolved from the shift to high-definition.
Going back to the open-source PCSX2 emulator, we ran Ico at an unimaginably high resolution with FXAA applied, and compared screenshots with the original PS2 title and the PS3 game running at both 720p and 1080p. In some sections where we thought we were seeing completely new artwork, we see pretty much exactly the same result that we get on PS3 - the resolution increase serving to "unlock" the latent detail in the original artwork.
Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of 4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you.
For example, 19201080p25 identifies progressive scanning format with 25 frames per second, each frame being 1,920 pixels wide and 1,080 pixels high. The 1080i25 or 1080i50 notation identifies interlaced scanning format with 25 frames (50 fields) per second, each frame being 1,920 pixels wide and 1,080 pixels high. The 1080i30 or 1080i60 notation identifies interlaced scanning format with 30 frames (60 fields) per second, each frame being 1,920 pixels wide and 1,080 pixels high. The 720p60 notation identifies progressive scanning format with 60 frames per second, each frame being 720 pixels high; 1,280 pixels horizontally are implied.[citation needed]
Non-cinematic HDTV video recordings intended for broadcast are typically recorded either in 720p or 1080i format as determined by the broadcaster. 720p is commonly used for Internet distribution of high-definition video, because most computer monitors operate in progressive-scan mode. 720p also imposes less strenuous storage and decoding requirements compared to both 1080i and 1080p. 1080p/24, 1080i/30, 1080i/25, and 720p/30 is most often used on Blu-ray Disc.
Each of the HDMI inputs feature their own dedicated standards converter. That means ATEM Mini will automatically convert 1080p, 1080i and 720p sources to the switcher video standard! By default the switcher will set its video format automatically, however you can also set the switcher to any video standard! The HDMI outputs are a true "aux" output so you can clean switch each HDMI input to the output. You can even "direct" switch input 1 to the HDMI output for low latency eSport productions. Plus ATEM Mini Extreme models support 2 low latency direct loops! The HDMI output can display a full multiview that lets you see all inputs, program, preview and streaming status on a single monitor!
GripShift is a re-mix of the award-winning original specially redesigned for e-Distribution (EDI) through the PlayStationNetwork. Running at 60fps, GripShift will come to life on the PLAYSTATION3 computer entertainment system in unbelievable high-definition at 720p. Featuring totally enhanced HD graphics, refined gameplay and four player online multiplayer for $9.99.
One of OnLive's many claims is that the service offers 720p60 gameplay. It's a crucial part of the marketing in that it gives the system a markedly higher performance level than vast majority of games on the current HD console platforms. Very few games run at 60FPS on console, and for those that do, even fewer can sustain that frame-rate. By targeting this higher performance level, OnLive is able to market this concept to hardcore gamers: upgrade to the cloud and never buy another piece of gaming hardware again.
Using PC-based architecture, achieving 720p60 on most games is a doddle. In PC enthusiast terms, 1280x720 barely counts as high-definition, and even entry-level enthusiast GPUs costing around 80 can offer 720p60 gameplay on most titles: certainly the console conversions that OnLive's shop is mostly stocked with, and definitely on the compromised performance profiles the system servers use. 2ff7e9595c
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